Design Thinking Fundamentals for Leaders - A Level 5 Approach
Level 5 Design Thinking is a Self Inquiry based approach to Design Thinking aimed at enhancing Self Awareness of practitioners during the course of the Design Thinking process . A Self Inquiry based approach ensures that the products and services created out of the Design Thinking effort are Authentic, Purposeful & Sustainable stemming from deep Self Awareness and Empathy of the practitioners themselves . This workshop provides an introduction to Level 5 Design Thinking. The target audience for the workshop are Design Thinking & Innovation practitioners and those keen to build a strong foundation on Design Thinking based on Self Inquiry principles. Those completely new to Design Thinking will get to learn the process "first time right"
Day One
15/5
9:30am
L2L (Listen to Learn)
20 Mins
10am - 11am
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Ontological background: Human Biases
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Who am I
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Importance of empathy in designing a process or product
11am - 12pm
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Orientation towards Design Thinking
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Why Design thinking - the origin - what does design thinking mean
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how different design thinking is from conventional tool
12pm - 1pm
Lunch Time
1pm - 2pm
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Design Thinking Competency Levels
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What it means to be a level 5 Design thinker
2pm - 3pm
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Introduction to I CeDe,I CeDe principle tree
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I CeDe Discovery /Empathy. ICEDE Customer immersion, A mock up empathy
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Participant immerse in a real time empathy interview
3pm - 4pm
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Define Phase- process the empathy from participants
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Case Studies
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Importance of framing the right problem - Awareness of Biases that inhibit framing the problem
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How Might We / It would be game changing Statement
4pm-5pm
I Generate (90 Mins)
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Define Phase- process the empathy from participants
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Case Studies
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Importance of framing the right problem - Awareness of Biases that inhibit framing the problem
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How Might We / It would be game changing Statement
Day two
16/5
10am - 11am
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Participants engagement, refresher for last day's topics (30 Mins)
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Ideation intensive phase (1 Hour): Pushing limits to be creative
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Ranking methodology to choose the ideas
11am - 12pm
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Building Pretotype (45 Mins): A raw proto for testing the idea
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Storming test (30 Mins): Each team presents the ideas to other teams
12pm - 1pm
Lunch Time
1pm - 2pm
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Develop a prototype with the feedback
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How to emphatically test
2 pm - 3 pm
I Test (30 Mins)
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Real time testing
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Revisiting the ideas and making necessary changes to ideas
3 pm - 4 pm
Closure and Networking
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Logical conclusion to the workshop
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Participants to speak on their experience
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Big Picture: Extended workshop pitch - Nudging participants to spread the message - Building network
4 pm - 5 pm